In this experimental 2d game, the main goal was to follow alongside the journey of our protagonist, Blue.  Blue must find a way to capture the green diamonds, but he will find it difficult to do so. Patience and self-esteem are what Blue will need to find his success in this game. There are no texts or complex textures in this game, rather relying solely on the shapes, colors and music to portray the message. 

The game idea was initially inspired by Jordan Magnuson's "Loneliness", and one of the mechanisms is also influenced by his work. I thought his game was simple but it conveyed a really clear message and I wanted to do the same through music, color and the shapes while taking my own unique thematic approach. Enjoy!


A: move left

D: move right

Space: jump

Refresh page to replay.


Best played in full screen.


Music credits: https://www.youtube.com/watch?v=7hCqZlloUiE

Published 8 days ago
StatusReleased
PlatformsHTML5
AuthorMoosegoesquack
Made withUnity

Download

Download
Fan-BLUE2.0_MAC_051126.zip 46 MB
Download
Fan-BLUE2.0-WIN-051126.zip 38 MB

Install instructions

Click download and play!

Comments

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I love this game. At first it really gave me a loser feeling of can't achieve any goal whatever how hard I have tried and can only watch other people achieve them. But after a journey in the dark and back to the bright world, we finally realize that ourselves is our best companion and make peace with ourself. 

I wasn't able to collect the second diamond because the jump doesn't reach that far, and the third diamond because it has an invisible barrier.  I liked the parkour in the game, though.